A physically faithful multigrid method for fast cloth simulation
نویسندگان
چکیده
We present an efficient multigrid algorithm that is adequate to solve a heavy linear system given in cloth simulation. Although multigrid has been successfully applied to the Poisson problems, it is hard to migrate to complicated cloth deformations due to its lack of physical meaning in level construction. We addresses this problem by developing a physically faithful technique ensuring the conservation of all physical quantities across levels. The performance of our approach is demonstrated on a number of garment simulations implemented by the state of the art techniques: the implicit integration, the triangle-based in-plane energy model, and the curvature-based bending energy model. Our multigrid algorithm is about four times faster than the preconditioned Conjugate Gradient method for a garment with 20K particles.
منابع مشابه
An Interactive Parallel Multigrid FEM Simulator
Physically based modeling of deformable objects such as cloth or human tissue has grown to be very important for virtual simulations. However, interactive simulation of these nonlinear deformable objects require high computational power in order to achieve the level of detail and realism required by typical applications. In this paper we introduce a high performance interactive simulation syste...
متن کاملHierarchical Cloth Simulation using Deep Neural Networks
Fast and reliable physically-based simulation techniques are essential for providing flexible visual effects for computer graphics content. In this paper, we propose a fast and reliable hierarchical cloth simulation method, which combines conventional physically-based simulation with deep neural networks (DNN). Simulations of the coarsest level of the hierarchical model are calculated using con...
متن کاملConstrainable Multigrid for Cloth
We present a new technique which can handle both point and sliding constraints in the multigrid (MG) framework. Although the MG method can theoretically perform as fast as O(N), the development of a clothing simulator based on the MG method calls for solving an important technical challenge: handling the constraints. Resolving constrains has been difficult in MG because there has been no clear ...
متن کاملGamasutra -features -"advanced Character Physics" Printer Friendly Advanced Character Physics
This article explains the basic elements of an approach to physically-based modeling which is well suited for interactive use. It is simple, fast, and quite stable, and in its basic version the method does not require knowledge of advanced mathematical subjects (although it is based on a solid mathematical foundation). It allows for simulation of both cloth; soft and rigid bodies; and even arti...
متن کاملFast Body-Cloth simulation with moving humanoids
In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human body, is involved. Recent image based methods, that use depth images to detect collisions, usually relays on CPU for collision correction. In our work we implement a GPU bas...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 19 شماره
صفحات -
تاریخ انتشار 2008